The Studio is where you make things on Bullet. A generative collection builder, a glitch art tool, and the launch wizard, all under one roof. Most of it is free. The parts that burn real compute run on credits, and half of every credit purchase buys BOSS off the market and burns it. This article explains the whole system, so the tool articles can stay about the tools.

The three tools
Deep dives: how to generate a PFP collection and the Glitch Studio explainer.
What credits are
Credits are prepaid compute. AI image generation and file exports cost us real money per use, so instead of a subscription you pay for exactly what you run. Every price in the Studio is quoted in credits, and your balance is tied to your wallet, so it's there in every tool without any extra setup.
Here is everything that costs credits, in one place:
And everything that does not: uploading traits, rarity, rules, templates, drafting, generating the full collection, launching on Bullet, and the entire Glitch Studio. You can take a project from empty folder to live collection without spending a single credit.
Getting credits
There are two ways: buy them, or hold TOXIN and get them for free every month.

- —Buy a pack with ETH. Starter is 50 credits, Studio is 200, Pro is 550 and carries a volume bonus. Or type a custom amount, anything from 10 to 20,000 credits, useful when an export needs an exact quantity. You get an ETH quote that locks for ten minutes, send the payment, and credits land as soon as the transaction is indexed. No subscription, nothing recurring.
- —Hold TOXIN. Every TOXIN NFT in your wallet grants 100 credits each month. Hold three, get 300. The grant is use it or lose it: it resets monthly and does not roll over. Granted credits are always spent before purchased ones, so your paid balance is the last thing touched.
BOSS holders pay less. Hold at least 10,000 BOSS and every credit purchase is 25% off, packs and custom amounts both. The discount is read live from the chain when you ask for a quote. Nothing to claim, nothing to register.
Where the money goes
This is the part worth understanding even if you never buy a credit. Half of every credit purchase goes to a burn reserve. A keeper takes that ETH, market-buys BOSS on-chain, and sends it to the dead address. Every burn is a public transaction, and the running tally sits on the Studio home: total BOSS destroyed and a link to each transaction on the explorer.

The other half funds the compute the credits paid for: GPU time for AI generation, IPFS pinning, storage. So the loop is simple. People use the tools, half of what they spend becomes buy pressure and permanent supply reduction on BOSS, and the tools pay for themselves. No emissions, no unlock schedule, just usage.
Where to start
Open the Studio and connect your wallet. If you have art, start with the generator. If you want to play with something right now for free, open Glitch Studio and drop an image in.




